Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | Gen IV Dex |
Name | Other Names | No. | Gender Ratio | Type |
Riolu | Japan: | Rioru リオル | French: | Riolu | German: | Riolu | Korean: | 리오르 | | National: | #447 | BW Unova: | #--- | B2W2 Unova: | #033 | | Male ♂: | 87.5% | Female ♀: | 12.5% | | |
Abilities: Steadfast - Inner Focus - Prankster (Hidden Ability) |
Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Hidden Ability (Available): Prankster: Status category moves have their Speed Priority increased by 1 |
Classification | Height | Weight | Capture Rate | Base Egg Steps |
Emanation Pok�mon | 2�04� 0.7m | 44.5lbs 20.2kg | 75 | 6,400 |
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level |
1,059,860 Points Medium Slow | 70 | 1 Attack Point(s) | 158 | Level 10 |
Damage Taken |
| | | | | | | | | | | | | | | | |
*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups |
| Riolu cannot breed |
Locations - In-Depth Details |
Black | Challenger's Cave | Details |
White | Challenger's Cave | Details |
Black 2 | Floccesy Ranch | Details |
White 2 | Floccesy Ranch | Details |
Dream World | Rugged Mountain - Over 10,000 Dream Points | Details |
Dream Radar | From Beginning | Details |
Trainer Locations | | Details |
Flavor Text |
Black | It has the peculiar power of being able to see emotions such as joy and rage in the form of waves. |
White |
Black 2 | It uses the shapes of auras, which change according to emotion, to communicate with others. |
White 2 |
Black/White Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Quick Attack | | | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— | Foresight | | | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— | Endure | | | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
6 | Counter | | | ?? | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 | Force Palm | | | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
15 | Feint | | | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
19 | Reversal | | | ?? | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
24 | Screech | | | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
29 | Copycat | | | -- | -- | 20 | -- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
47 | Nasty Plot | | | -- | -- | 20 | -- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
55 | Final Gambit | | | ?? | 100 | 5 | -- |
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
Black 2/White 2 Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
— | Foresight | | | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— | Quick Attack | | | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— | Endure | | | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
6 | Counter | | | ?? | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 | Feint | | | 30 | 100 | 10 | -- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
15 | Force Palm | | | 60 | 100 | 10 | 30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 | Copycat | | | -- | -- | 20 | -- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
24 | Screech | | | -- | 85 | 40 | -- |
An earsplitting screech harshly reduces the target's Defense stat. |
29 | Reversal | | | ?? | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
47 | Nasty Plot | | | -- | -- | 20 | -- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
55 | Final Gambit | | | ?? | 100 | 5 | -- |
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
TM & HM Attacks |
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
TM05 | Roar | | | -- | 100 | 20 | -- |
The target is scared off and replaced by another Pok�mon in its party. In the wild, the battle ends. |
TM06 | Toxic | | | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 | Bulk Up | | | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pok�mon using it. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 | Protect | | | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 | Rain Dance | | | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 | Earthquake | | | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes those around it. |
TM27 | Return | | | ?? | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 | Dig | | | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 | Brick Break | | | 75 | 100 | 15 | -- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 | Double Team | | | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 | Rock Tomb | | | 50 | 80 | 10 | -- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM47 | Low Sweep | | | 60 | 100 | 20 | -- |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM48 | Round | | | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 | Focus Blast | | | 120 | 70 | 5 | -- |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 | Fling | | | ?? | 100 | 10 | -- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM65 | Shadow Claw | | | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 | Payback | | | 50 | 100 | 10 | -- |
If the user moves after the target, this attack's power will be doubled. |
TM67 | Retaliate | | | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM75 | Swords Dance | | | -- | -- | 30 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 | Bulldoze | | | 60 | 100 | 20 | -- |
The user stomps down on the ground and attacks everything in the area. Hit Pok�mon's Speed stat is reduced. |
TM80 | Rock Slide | | | 75 | 90 | 10 | -- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM83 | Work Up | | | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM84 | Poison Jab | | | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 | Swagger | | | -- | 90 | 15 | -- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 | Substitute | | | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 | Rock Smash | | | 40 | 100 | 15 | -- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | | | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
Cross Chop | | | 100 | 80 | 5 | -- | Details |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
Detect | | | -- | -- | 5 | -- | Details |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Bite | | | 60 | 100 | 25 | -- | Details |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
Mind Reader | | | -- | -- | 5 | -- | Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Sky Uppercut | | | 85 | 90 | 15 | -- | Details |
The user attacks the target with an uppercut thrown skyward with force. |
Hi Jump Kick | | | 130 | 90 | 10 | -- | Details |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Agility | | | -- | -- | 30 | -- | Details |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Vacuum Wave | | | 40 | 100 | 30 | -- | Details |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Crunch | | | 80 | 100 | 15 | -- | Details |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
Low Kick | | | ?? | 100 | 20 | -- | Details |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
Iron Defense | | | -- | -- | 15 | -- | Details |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Blaze Kick | | | 85 | 90 | 10 | 10 | Details |
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. |
Bullet Punch | | | 40 | 100 | 30 | -- | Details |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Follow Me | | | -- | -- | 20 | -- | Details |
The user draws attention to itself, making all targets take aim only at the user. |
Circle Throw | | | 60 | 90 | 10 | -- | Details |
The user throws the target and drags out another Pok�mon in its party. In the wild, the battle ends. |
Black 2/White 2 Move Tutor Attacks |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
Drain Punch | | | 75 | 100 | 10 | -- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Dual Chop | | | 40 | 90 | 15 | -- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
Helping Hand | | | -- | -- | 20 | -- |
The user assists an ally by boosting the power of its attack. |
Ice Punch | | | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. It may also leave the target frozen. |
Iron Defense | | | -- | -- | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Iron Tail | | | 100 | 75 | 15 | -- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Low Kick | | | ?? | 100 | 20 | -- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
Magnet Rise | | | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
Role Play | | | -- | -- | 10 | -- |
The user mimics the target completely, copying the target's natural Ability. |
Sleep Talk | | | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Snore | | | 40 | 100 | 15 | -- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Thunderpunch | | | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
Zen Headbutt | | | 80 | 90 | 15 | -- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Gen III & IV Only Moves (Details) |
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
Focus Punch | | | 150 | 100 | 20 | -- | Gen IV TM01 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Secret Power | | | 70 | 100 | 20 | 30 | Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Captivate | | | -- | 100 | 20 | -- | Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift | | | ?? | 100 | 15 | -- | Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Fury Cutter | | | 20 | 95 | 20 | -- | Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Swift | | | 60 | -- | 20 | -- | Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap | | | 20 | 100 | 10 | -- | Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt | | | 70 | 100 | 15 | -- | Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Stats |
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
Base Stats | 40 | 70 | 40 | 35 | 40 | 60 |
Max Stats Hindering Nature | Lv. 50 | 100 - 147 | 67 - 109 | 40 - 82 | 36 - 78 | 40 - 82 | 58 - 100 |
Lv. 100 | 190 - 284 | 130 - 215 | 76 - 161 | 67 - 152 | 76 - 161 | 112 - 197 |
Max Stats Neutral Nature | Lv. 50 | 100 - 147 | 75 - 122 | 45 - 92 | 40 - 87 | 45 - 92 | 65 - 112 |
Lv. 100 | 190 - 284 | 145 - 239 | 85 - 179 | 75 - 169 | 85 - 179 | 125 - 219 |
Max Stats Beneficial Nature | Lv. 50 | 100 - 147 | 82 - 134 | 49 - 101 | 44 - 95 | 49 - 101 | 71 - 123 |
Lv. 100 | 190 - 284 | 159 - 262 | 93 - 196 | 82 - 185 | 93 - 196 | 137 - 240 |
How Do U Get Riolu in Pokemon Black 2
Source: https://www.serebii.net/pokedex-bw/447.shtml