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How Do U Get Riolu in Pokemon Black 2

Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex
Name Other Names No. Gender Ratio Type
Riolu
Japan: Rioru
リオル
French: Riolu
German: Riolu
Korean: 리오르
National: #447
BW Unova: #---
B2W2 Unova: #033
Male : 87.5%
Female : 12.5%
Abilities: Steadfast - Inner Focus - Prankster (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Classification Height Weight Capture Rate Base Egg Steps
Emanation Pok�mon 2�04�
0.7m
44.5lbs
20.2kg
75 6,400
Experience Growth Base Happiness Effort Values Earned Flee Flag Entree Forest Level
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
158 Level 10
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
Riolu cannot breed
Locations - In-Depth Details
Black Challenger's Cave Details
White Challenger's Cave Details
Black 2 Floccesy Ranch Details
White 2 Floccesy Ranch Details
Dream World Rugged Mountain - Over 10,000 Dream Points Details
Dream Radar From Beginning Details
Trainer Locations Details

Flavor Text
Black It has the peculiar power of being able to see emotions such as joy and rage in the form of waves.
White
Black 2 It uses the shapes of auras, which change according to emotion, to communicate with others.
White 2

Black/White Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
15 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
19 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
24 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
47 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
55 Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
Black 2/White 2 Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
15 Force Palm 60 100 10 30
The target is attacked with a shock wave. It may also leave the target with paralysis.
19 Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
24 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
47 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
55 Final Gambit ?? 100 5 --
The user risks everything to attack its target. The user faints but does damage equal to the user's HP.
TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pok�mon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pok�mon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pok�mon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect %
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite 60 100 25 -- Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Sky Uppercut 85 90 15 -- Details
The user attacks the target with an uppercut thrown skyward with force.
Hi Jump Kick 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Crunch 80 100 15 -- Details
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick 85 90 10 10 Details
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Follow Me -- -- 20 -- Details
The user draws attention to itself, making all targets take aim only at the user.
Circle Throw 60 90 10 -- Details
The user throws the target and drags out another Pok�mon in its party. In the wild, the battle ends.
Black 2/White 2 Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect %
Drain Punch 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop 40 90 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also leave the target frozen.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Tail 100 75 15 --
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Role Play -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
Snore 40 100 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 40 70 40 35 40 60
Max Stats
Hindering Nature
Lv. 50 100 - 147 67 - 109 40 - 82 36 - 78 40 - 82 58 - 100
Lv. 100 190 - 284 130 - 215 76 - 161 67 - 152 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 100 - 147 75 - 122 45 - 92 40 - 87 45 - 92 65 - 112
Lv. 100 190 - 284 145 - 239 85 - 179 75 - 169 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 100 - 147 82 - 134 49 - 101 44 - 95 49 - 101 71 - 123
Lv. 100 190 - 284 159 - 262 93 - 196 82 - 185 93 - 196 137 - 240

How Do U Get Riolu in Pokemon Black 2

Source: https://www.serebii.net/pokedex-bw/447.shtml